Former Manchester United striker Louis Saha believes it could take a full year for Radamel Falcao to adapt to the English game.The Red Devils pulled off, what many regarded as, the biggest coup of the summer transfer window when they signed the Colombian on a season-long loan from Monaco.The 29-year-old arrived at Old Trafford with a reputation as one of the most feared strikers on the planet, but six months on he has scored just four goals.Saha believes it may take Falcao 12 months to get used to the physicality of the English game, but whether he gets that time remains to be seen.United have the option to buy Falcao for £43million at the end of the season, but with every poor performance from the Colombian, that seems more and more unlikely.“When you are in a different formation or different management then you have to adapt. It could take three months, six months or maybe a year before you understand it,” Saha said.“It happens to even the best players.“It happened to Patrice Evra here. For the first six months he was struggling. He didn’t seem to understand the physical nature of the game in England. But he changed into a terrific player.“Falcao is under pressure because of his contract. As a striker you want to score. When there is that amount of money involved you are under pressure.”Falcao’s latest sub-par display came on Monday when he was substituted after an hour of United’s 3-1 FA Cup win at Preston.United improved after the former Porto striker was hooked and United scored three quick goals to snuff out any chance of an upset and advance to a quarter-final with Arsenal.Falcao missed the World Cup due to a serious knee injury he sustained in January and since he moved to England, he has been troubled by a calf complaint.Saha, who suffered his fair share of injury problems during his five years at Old Trafford, understands what the striker is going through, and is sure he will be a success at the club eventually.“It is very hard. It is the hardest time in your life,” Saha said when asked about the difficulty of returning from long-term injuries.“You need to work with a team full of confidence. When I was coming back I had some team mate scoring goals every week so it was easier for me to adapt and just pick up some goals here and there. The pressure wasn’t as big.“I have sympathy with Falcao. I have no doubts about him. I know how hard it is to be a striker. There is always a lot of competition at this club.“It is a battle. But he has the quality to do a great job here.” Radamel Falcao and Angel di Maria 1
Earlier today at Nintendo’s 2014 E3 briefing, it was par for the course. A new Yoshi game, a new Mushroom Kingdom game (featuring Toad, at least, instead of Mario), two Zelda universe games, a Kirby game, a Mario level editor, a Xenoblade sequel, and so on. Of course, the new Super Smash Bros. is right around the corner — with two separate versions for the Wii U and Nintendo 3DS — so Nintendo gave us an in-depth look at some new series features, one of which is the biggest and most important addition to the franchise. In the upcoming Super Smash Bros. for the Wii U, players can not only import their own Mii’s into the game as playable fighters, but can customize their move sets.Back on the Wii, Nintendo introduced leveling editing for Brawl, and now with the next generation, players are going to be able to edit playable fighters. While the character customization isn’t on the level of, for example, an Elder Scrolls game, the fighters will be able to choose between three types — brawler, sword fighter, and gunner — and can mix and match up to 36 special moves. You won’t be building your own move animations or applying your own particle effects (as far as we can tell, at least), but you should be able to create a fighter with a unique move list tailored to your style of play.While this is no doubt a cool feature, it might represent Nintendo’s Smash endgame. Once a fighting game allows you to customize your own characters, where does it go from there? Sure, iconic characters being added will always be a draw, but once you can make your own, what’s left?Likely, a refinement of this system in a future installment is where the series is headed. Mii’s still look like Playskool toys (by design), and despite the versatile roster in Smash, they look out of place. Furthermore, allowing players to build their own fighters is an extremely delicate venture in a competitive game — just imagine if you could build your own champion in a MOBA? Nothing would be balanced, or everyone would have the same exact ideal combination of skills and stats. Nintendo will likely gauge how this limited customization will go, and figure out ways to introduce a more robust system in a future installment — assuming the new feature proves popular.For players jaded with Smash (myself included), this might be enough to pull them back in. Perfecting their own unique character, making hilarious parodies of celebrities or athletes — Smash has moved more toward robust custom content than ever before, and that’s where it will end up.